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Ryan Murphy

Video Game Producer

Frog Bath

A movement-focused multiplayer platformer where you race to bathe your Frog King

Role: Producer

Engine: Unreal Engine 4

Dev Time: In Production (4+ Months)

Available on Steam!!!

Gameplay Trailer

About the Game 

Frog Bath is a platformer/shooter hybrid with an emphasis on fun. flexible, and froggy movement. The game takes place inside of a froggy kingdom obsessed with bathing, where the players play as cute, silly frogs. Their Frog King requires a bath, and players compete to bathe him first. Players use not only their frog legs to jump around but also their stretchy tongue to grapple around the map and stun other players to prevent them from winning. 

My Role 

Producer

Along with planning all of the meetings I also facilitate meetings such as the Sprint Planning meetings we have with all of the Leads, our Daily Scrum meetings, and a check-in meeting we have weekly with the entire team. I also facilitate sprint retrospective and sprint review meetings.  

Facilitate Meetings

Maintaining a Product Backlog with a co-producer and Product Owner 

Along with my Co-Producer and Product Owner, I maintain the team's Product Backlog. I make sure that the Product Backlog stays clean as well as assist in creating new Sprints for the team along with User Stories and tasks.  

The very first thing that I did when I was onboarded to work on Frog Bath was to look at the entires team schedules (12 people total). I looked for a meeting time for all 12 of us to meet as well as looked for meetings for the Level Designers, System Designers, Artists and Programmers on the team. I am in charge of managing the entire team's schedules whether that means creating new ones or canceling meetings.

Plan Meetings

Communicating and Manageing a Large Team 

I am 1 of the 2 producers managing a team of 12 developers. Some of my responsibilities include: facilitating meetings, Managing the Product Backlog, Monitoring communication with the team, apply Agile project management practices. I help ensure that the team communicates properly to facilitate Daily scrum meetings so that everyone on the team knows what each other are doing.     

The Team

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Ryan Murphy

Rachel Bussone

Leonardo

Roblez Gonzales

Producer

Producer

Product Owner, Lead Systems Designer, UI/UX Designer

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Leanna Russel

Aiden O'Conner

Tommy Mann

Lead Artist, Environment Artist

Lead Level Designer, Audio Designer, Music Composer

Lead Programmer, Gameplay Programmer, AI Programmer

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Stephen Vowles

System Designer, Level Designer

Robert Price

System Designer

Maya Armas

Level Designer

Andrew Rimpici

Networking Programmer

Jacob Biederman

General Programmer, Repository Manager

JJ Robertson

Character Animator, VFX Artist

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Alex Labella

General Contract Artist

 

Rmurphyct23@Gmail.com

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