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Ryan Murphy

Video Game Producer

Lymantria Dispar

A Narrative, resource management, survival game where the player scours the woods for their lost friend while finding clues on their whereabouts

Role: Producer

Engine: Unity

Dev Time: 15 Weeks

About the Game 

Lymantria Dispar is a first-person resource management survival game where the player needs to manage wood to either craft it into arrows or to make a fire for light. Although the players will be moving around the map looking for clues for where their friend went while fighting off giant moths and larvae that are attacking.  

My Role 

Producer

Along with planning all of the team's meetings I also facilitate meetings such as the Sprint Planning meetings we have with all of the Leads, our Daily Scrum meetings and a check-in meeting we have weekly with the entire team. I also facilitated a sprint retrospective and sprint review meeting. 

Facilitate Meetings

Maintained a Product Backlog 

I maintain the team's Product Backlog and made sure that the Product Backlog stays clean. I also assisted in creating new Sprints for the team along with User Stories and tasks.  

Our Artist had a lot of work that he had to do and I had learned how to use Maya and Texture while in High School. With this knowledge, I was able to help him out and model a Bracelet (shown above) and texture it for him in Maya so that he did not have to worry about it. 

Worked inside the Build

Created Necessary Documentation 

As the Producer, I was in charge of compiling all of the business-related documentation as well as general team documentation which included meeting logs, Daily Scrum logs, creating a SWOT analysis of the market we were trying to enter,  

The Team

Ryan Murphy

Producer

Stephen Vowles

Lead Designer, System Designer, Level Designer

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Genevieve Guimond

Narrative Designer, Product Owner

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Max Ladenslager

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Nicholas Eckstein

Lead Programmer

Lead Artist, Environment Artist

 

Rmurphyct23@Gmail.com

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